Episode 29

Ep. 29: BioWare Stories Part 3 - Dragons, Mako, Mounts and more

This episode is part 3 of my short series on BioWare. In this episode we interview Georg Zoeller and Emmanuel Lusinchi who were designers and more on Neverwinter Nights (Hordes of the Underdark), Dragon Age, Mass Effect, Jade Empire, and Star Wars: The Old Republic for BioWare. Both Georg and Emmanuel went on to work together at Ubisoft and Meta. Like Craig Miller and I, they’ve been working together in various companies for over 20 years.

This episode is full of stories about why dragons were not originally a part of DragonAge, how The Old Republic ended up with speeder bike mounts, how the Asari came to be in Mass Effect and more. Georg and Emmanuel also touch on the massive changes in the games industry these days and even Larian and BG3. We also delve into our strange paths into BioWare and the gaming industry. For those that love BioWare games, or games in general, this is a great oral history by two industry veterans.

Please do listen to Parts 1 and 2 and do subscribe to get more BioWare interviews in the future!

I would like to always thank everyone we ever worked with at BioWare.

Here are some photos that Georg rescued!



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About the Podcast

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Tales under the cat tree: Conversations on Imagination, Tech & Human Adventure
Hosted by tech leader and storyteller Duleepa Wijayawardhana, this podcast explores the intersections of technology, fiction, and human adventure. Words create the worlds we live in—join us for weekly conversations that spark your imagination.

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About your host

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Duleepa Wijayawardhana

It started with late nights, glue sticks, and a university newspaper / radio.

That early obsession with how words reach people took me from student journalism to a career spanning the globe. I’ve gone from designing newspapers and having radio shows to building systems at BioWare (yes, the RPG legends), managing data at MySQL, and now leading tech at Supermetrics in Helsinki.

But at my core, I’m still that geek who believes writing is just code for the human mind.

While a computer chip executes code exactly, your imagination runs stories based on your own unique wiring. Tales under the cat tree is where we run those programs together. Whether we're exploring the fiction that inspires us or the tech that defines us, my goal is to spark your imagination and—most importantly—never make you go "meh."

Words create the worlds we live in. Let's explore them.